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		<title>HUDDLES Games &amp; Gadgets</title>
		<link>http://www.imakehuddles.com/blog/index.php</link>
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		<copyright>Copyright 2012, Keiki Lemieux</copyright>
		<managingEditor>Keiki Lemieux</managingEditor>
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			<title>This blog has been retired</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry071114-215948</link>
			<description><![CDATA[I will not be updating this blog. Instead, I&#039;ll be using the wordpress for further updates at <a href="http://imakehuddles.com/wordpress/" target="_blank" >http://imakehuddles.com/wordpress/</a>]]></description>
			<category>News</category>
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			<author>Keiki Lemieux</author>
			<pubDate>Thu, 15 Nov 2007 02:59:48 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=11&amp;entry=entry071114-215948</comments>
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			<title>HUDDLES Rental Box - Beta Release</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070911-001729</link>
			<description><![CDATA[I am ready to release the HUDDLES Rental Box. I&#039;ve been testing this for about 4 months now at Animation Warehouse and it is now ready for public release. I do want to make sure I get some early feedback however and so I&#039;m initially going to charge about a third of what the actual price will be. So for a limited time you can buy the system for only 99L.<br /><br /><a href="http://shop.onrez.com/item/349659" target="_blank" ><img src="images/HRB_Ad_512.jpg" width="484" height="484" border="0" alt="" /></a><br /><br />As I said before, what prompted me to make this was the desire to get a mall rental script that only used 1 script per stall. It&#039;s not as fully featured as some, but you would be hard pressed to find one that takes up as little script resources. On my sim it usually only uses 0.001 ms of time from the script scheduler (occasionally it has read 0.002 or 0.003).<br /><br />It&#039;s for sale at <a href="http://slurl.com/secondlife/Animation%20Island/118/69/322/" target="_blank" >HUDDLES Headquarters</a> and at <a href="http://shop.onrez.com/item/349659" target="_blank" >OnRez.com</a>.<br /><br />I previously blogged about this product <a href="http://imakehuddles.com/blog/index.php?entry=entry070822-045526" target="_blank" >here</a>.]]></description>
			<category>New Products</category>
			<guid isPermaLink="true">http://www.imakehuddles.com/blog/index.php?entry=entry070911-001729</guid>
			<author>Keiki Lemieux</author>
			<pubDate>Tue, 11 Sep 2007 04:17:29 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=09&amp;entry=entry070911-001729</comments>
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			<title>How to get the most from customer service in Second Life</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070909-032318</link>
			<description><![CDATA[<h1>Moved to <a href="http://imakehuddles.com/wordpress/?p=5" target="_blank" >new blog</a>.</h1>]]></description>
			<category></category>
			<guid isPermaLink="true">http://www.imakehuddles.com/blog/index.php?entry=entry070909-032318</guid>
			<author>Keiki Lemieux</author>
			<pubDate>Sun, 09 Sep 2007 07:23:18 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=09&amp;entry=entry070909-032318</comments>
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			<title>Inventory loss in Second Life</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070906-054204</link>
			<description><![CDATA[Are there really only 155 people who care about inventory loss in Second Life? Why haven&#039;t more people voted for this jira issue to be a priority?<br /><br /><a href="https://jira.secondlife.com/browse/SVC-114" target="_blank" >Meta-Issue: Inventory Loss: issues, fixes, development</a>]]></description>
			<category></category>
			<guid isPermaLink="true">http://www.imakehuddles.com/blog/index.php?entry=entry070906-054204</guid>
			<author>Keiki Lemieux</author>
			<pubDate>Thu, 06 Sep 2007 09:42:04 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=09&amp;entry=entry070906-054204</comments>
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			<title>Introducing the HUDDLES Rental Box</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070822-045526</link>
			<description><![CDATA[A few months ago, I expanded my mall, <a href="http://slurl.com/secondlife/Animation%20Island/114/5/322/" target="_blank" >Animation Warehouse</a>, to an entire sim. I had to decide whether I would use my old mall rental script or buy another one. I went out shopping and found that the device that many people were using to rent stalls in malls had a lot of scripts in each one, 16 scripts to be precise. Well, my new mall might need 50 or even 100 of these. There was no way I was going use 1600 scripts to handle rentals.<br /><br />So, I did what I normally do in these kinds of situations, I made my own script rather than buying one. The first thing I decided was to get rid of the cube design that many of these devices use. I wanted something a little more classy. My friend Trinity Cole suggested that it have a display with the stall number and I agreed. Also, I didn&#039;t want my rental box moving around and getting really big when the rent was past due. A simple sign would do:<br /><br /><img src="images/rental_box_1.gif" width="256" height="256" border="0" alt="" /><br /><br />Now to handle the input, at first I tried to decide whether I should use chat commands, a dialog menu or a notecard to change all the variables you need for one of these. It seemed that a notecard would be the best way to handle the basic configuration. There is notecard inside each where you can change the stall number, rent, number of prims, length of rental period, email address and other things:<br /><br /><a href="javascript:openpopup('images/rental_box_notecard.jpg',565,375,false);"><img src="images/rental_box_notecard.jpg" width="484" height="321" border="0" alt="" /></a><br />(click the picture to enlarge)<br /><br />Next for all the more fluid data, I added a blue dialog menu. Here you can add or subtract days, weeks or months to your tenants rental. You can evict them, send them IMs, refund their money, etc.<br /><br /><img src="images/rental_box_menu.jpg" width="353" height="259" border="0" alt="" /><br /><br />I&#039;ve been testing the rental box and a new registration system to make sure it&#039;s as bug free as possible. All I need to do now is finish up with the documentation notecards and make an ad texture and I&#039;ll be done. Well, I might need do one more pass as the code to see if I can free up a little more memory.<br /><br />So, the idea was create a rental box for mall use which only used one script, had all the features I needed, had 0 open listeners, can be easily updated, and was otherwise low lag. It looks like I succeeded, the time required for each box is between 0.001 and 0.003 ms. <br /><br />I hope to have it for sale by Friday at <a href="http://slurl.com/secondlife/Animation%20Island/116/63/322/" target="_blank" >HUDDLES Headquarters</a>. If you want to see what they look like up close, please come to <a href="http://slurl.com/secondlife/Animation%20Island/114/5/322/" target="_blank" >Animation Warehouse</a> and see them for yourself.]]></description>
			<category>New Products</category>
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			<author>Keiki Lemieux</author>
			<pubDate>Wed, 22 Aug 2007 08:55:26 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=08&amp;entry=entry070822-045526</comments>
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			<title>New SL bug interferring with floating text</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070721-124741</link>
			<description><![CDATA[Does your HUDDLE look like this sometimes lately?<br /><br /><img src="images/HUD_on_login.jpg" width="202" height="530" border="0" alt="" /><br /><br />Unfortunately a few weeks ago, a new bug was introduced into SL by update 1.17 of the SL client. Sometimes after logging in or teleporting to a new sim, floating text fails to appear on HUDs and on other objects. It seems to be intermittent and random. I have two avatars and I&#039;ve only experienced it once with Keiki. However with my alt, I experience it nearly every time I log in.<br /><br />It&#039;s important to note that this bug is not just affecting HUDDLES and has nothing to do with it&#039;s design. It&#039;s not a bug I can fix. It&#039;s a general SL bug affecting anything with floating text. If you are experiencing this, please log into <a href="https://jira.secondlife.com/browse/VWR-1448" target="_blank" >jira and vote there to have the bug fixed</a>. It&#039;s important to let them know that it&#039;s affecting a large number of users and should be a priority to fix.<br /><br />If you do experience it, it seems to correct itself if you detach and reattach the HUDDLE. I&#039;ve also had reports that doing a manual reset of the HUD might help, but I&#039;m not sure about that.<br /><br />UPDATE: It appears that they have fixed the bug, but I&#039;m guessing it may be a few weeks before they actually get it into the viewer.]]></description>
			<category>Troubleshooting, EZAD, News</category>
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			<author>Keiki Lemieux</author>
			<pubDate>Sat, 21 Jul 2007 16:47:41 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=07&amp;entry=entry070721-124741</comments>
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			<title>Update: HUDDLES EZ Animator Deluxe v1.1.3</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070516-005126</link>
			<description><![CDATA[It&#039;s update time again. I&#039;ve been working on this update off and on for a few months. There were some bug fixes that got things rolling, but as time went on I added some new features as well.<br /><br />First things first, new features!<br /><br /><h2>Function Keys! F2-F12</h2><br />I added some gestures that you can activate which bind the function keys on your keyboard to the EZAD. In other words, when you press F2 on your keyboard, it&#039;s like touching the first animation on the list of text buttons. F2-F11 correspond to buttons 1-10. F12 is the stop button.<br /><br /><h2>Notecards</h2><br />Macros can play animations and sounds, map landmarks, and rez objects. I thought since the beginning that they should do something with notecards but I never was sure what. Then one of my customers suggested there should be a quick way to switch notecards. If you had a macro which had the name of a notecard on it, when you click it, it should load that notecard. So that&#039;s how I set it up. <br /><br />Don&#039;t worry, if you are in Dance mode or Random mode, it will just skip over the macro with a notecard name.<br /><br /><h2>Chat Commands to Turn Your AO On and Off</h2><br />Once again this was a user requested feature. In addition to touching the AO button, you can now use these commmands:<br /><br />/99ao on<br />/99ao off<br /><br /><h2>A Couple of Small Enhancements</h2><br />If you click the Me button to turn off Self Animation, it will now turn red. I&#039;ve had a few people who have accidently clicked that button and then not realized what the problem is when they aren&#039;t animating anymore. I hope that will help people figure out what they did.<br /><br />Also, I added an error message when you try add a gesture to the HUDDLE and try to play it from a notecard.<br /><br />And finally, I added a warning so that when you drop your HUD on the ground to add animations, it tells you to add no copy animatios one at a time to prevent inventory loss.<br /><br /><h2>Bug Fixes</h2><br />- Fixed a bug in the emoter script which wouldn&#039;t allow you the HUD to broadcast on channels 1-9.<br />- Fixed bug where setting AO Stand Time Interval to 0 did not work properly.<br />- Fixed a bug where touching the Load Notecard button would behave like you touched it twice.<br /><br />If you don&#039;t recieve the update automatically, you can always wear your HUD and request one by saying /99update.]]></description>
			<category>Updates, EZAD</category>
			<guid isPermaLink="true">http://www.imakehuddles.com/blog/index.php?entry=entry070516-005126</guid>
			<author>Keiki Lemieux</author>
			<pubDate>Wed, 16 May 2007 04:51:26 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=05&amp;entry=entry070516-005126</comments>
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			<title>No Copy Animations: Move Them One at a Time</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070513-192946</link>
			<description><![CDATA[There are few things worse in Second Life than losing inventory items. Nothing can ruin your day like losing a folder full of no copy animations. Things like this used to be rare, however for many months now, it&#039;s been sickeningly common. <br /><br />When I hear about it, it usually happens like this: Someone buys one of my EZ Animator HUDs and starts to transfer animations from various places like collars and AOs. They move their animations into their inventory and then drag them, often en masse, into their HUD. Most of the time, there is no problem. But occasionally, the no copy animations don&#039;t make it. I&#039;ve heard at least once someone getting the following error message:<br /><blockquote>Inventory creation on in-world object failed</blockquote><br />When an inventory loss happens, you should not panic. Don&#039;t log off in disgust. First, make a note of the time and your location and take a look at <a href="http://blog.secondlife.com/2007/04/14/update-experiencing-inventory-loss-read-on/" target="_blank" >this blog post on inventory loss</a>.<br /><br /><br /><h2>What can you do to prevent inventory loss?</h2><br /><b>1. Move No Copy Animations, One at a Time</b><br /><br />There are two reasons for this. First, if you do have a problem, it will only lose one animation. Second, I can&#039;t prove it, but I think moving one at a time makes it less likely you will lose it.<br /><br />If you are moving copiable animations, it doesn&#039;t really matter, you can try moving multiple copiable aniamtions at the same time. If they don&#039;t transfer, you should still have a copy of them in your inventory.<br /><br /><b>2. Confirm That Your Animations are Transferring</b><br /><br />Each time you move an animation, you should wait for the contents of your HUD to update. This usually takes a few seconds. You know that the list of animations has updated when you right click on an animation and see only four options: &quot;Open, Properties, Rename &amp; Delete&quot;. So if a no copy animation doesn&#039;t transfer into your HUD, don&#039;t keep moving more over.<br /><br /><img src="images/Animation_loaded.jpg" width="309" height="581" border="0" alt="" /><br /><br /><br /><h2>What can animators do to prevent inventory loss?</h2><br />Sell your animations copiable/no transfer. I know that the common practice is to sell animations no copy/transferable. But the inventory loss issues are too serious. At the very least you should give your customers the choice to buy animations that are copiable. This doesn&#039;t make sense for some kinds of animations, but for animations that are intended to be used in dance HUDs or Animation Overrides, it&#039;s makes good sense for you to make them copiable/no transferable. It should greatly reduce the customer service requests you get from people who have lost their anis.<br /><br /><br /><h2>Anything else?</h2><br />Sign the <a href="http://www.projectopenletter.com/" target="_blank" >Project Open Letter</a> project to encourage Linden Labs to fix their inventory errors and other critical bugs before adding new features.<br /><br />Also, log into the Jira bug tracking system and vote to make this bug a priority to be fixed: <a href="https://jira.secondlife.com/browse/SVC-114" target="_blank" >https://jira.secondlife.com/browse/SVC-114</a>]]></description>
			<category>Troubleshooting, EZAD</category>
			<guid isPermaLink="true">http://www.imakehuddles.com/blog/index.php?entry=entry070513-192946</guid>
			<author>Keiki Lemieux</author>
			<pubDate>Sun, 13 May 2007 23:29:46 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=05&amp;entry=entry070513-192946</comments>
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			<title>My EZ Animator spams &quot;Touched&quot; all the time</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070505-114408</link>
			<description><![CDATA[One day your EZ Animator starts to act up. It starts to spam the word &quot;Touched&quot; every time you touch it. It doesn&#039;t matter why you are touching it, it always says &quot;Touched&quot;. Maybe it even says it several times each time you touch your EZAD. What is happening?<br /><br /><img src="images/EZAD_Touched_1.jpg" width="400" height="175" border="0" alt="" /><br /><br />While very annoying, it&#039;s actually very simple fix. There are some extra scripts in your EZ Animator which shouldn&#039;t be there. When you are editing an object and looking at it&#039;s contents, you will notice a button which says, &quot;New Script.&quot; If you click that button, a new script appears in the object. By default, new scripts always respond to a touch by saying &quot;Touched.&quot; At some point in the past you must have accidently hit that button once or twice.<br /><br /><img src="images/EZAD_Touched_2.jpg" width="335" height="269" border="0" alt="" /><br /><br />Fixing it is pretty easy:<br /><br />1. Right click on your EZ Animator and choose &quot;Edit&quot;<br />2. Hit &quot;More&quot; and then &quot;Content&quot; to see the contents.<br />3. Search through the inventory for scripts named &quot;New Script&quot;<br />4. Right click directly on these new scripts and delete them one at a time<br /><br /><a href="javascript:openpopup('images/EZAD_Touched_3.jpg',510,614,false);"><img src="images/EZAD_Touched_3.jpg" width="484" height="583" border="0" alt="" /></a>]]></description>
			<category>Troubleshooting, EZAD</category>
			<guid isPermaLink="true">http://www.imakehuddles.com/blog/index.php?entry=entry070505-114408</guid>
			<author>Keiki Lemieux</author>
			<pubDate>Sat, 05 May 2007 15:44:08 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=05&amp;entry=entry070505-114408</comments>
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			<title>Project Open Letter</title>
			<link>http://www.imakehuddles.com/blog/index.php?entry=entry070501-232111</link>
			<description><![CDATA[If you are someone who has spent much time in Second Life and cares about it&#039;s future, please go to <a href="http://www.projectopenletter.com/Default.aspx" target="_blank" >Project Open Letter</a> and consider signing this. It has already been sent to Linden Lab, but it&#039;s time to speak up and tell them that they are squandering the world they created. <br /><br /><blockquote> In the past eighteen months, Second Life has expanded, growing from a small community of early adopters to a platform supporting millions of users. Linden Lab has created a world that inspires a deep level of passion in its users and provides unprecedented opportunities to share creatively, socially, and financially.<br /><br />With explosive levels of growth often come unexpected problems. In keeping with your company&#039;s policy and rich history of resident involvement, we the undersigned would like to take this opportunity to address some concerns that we feel have gone unanswered for too long.<br /><br />There are some consistent, ongoing problems that are getting worse under heavy load, not better, and are not simply irritants but problems that are causing financial loss in some cases, which is unacceptable. Here is a brief list of the main concerns:<br /><br />* Inventory loss - this is a devastating problem that is worsening. We have no ability to protect our own inventories through backups, and are trusting you to protect that data. This is the highest priority. Sensible inventory limits (on non-verified accounts only), combined with better management tools and ways to protect our inventory ourselves would help to mitigate the problem as well. Regardless, this cannot continue - we will not accept financial loss as a feature of Second Life. It is your responsibility as service provider to ensure our data is not lost, and you are failing us.<br /><br />* Problems with Find and Friends List - we continue to see search outages on a far too regular basis. It is bad enough trying to get anywhere without being able to use search, but many users are also paying money for classified ads. Our friends lists just do not work reliably any longer, after years without an issue with them. If America Online/MSN/Yahoo can provide presence information for hundreds of millions of users, surely there is a way to make our friends lists work again.<br /><br />* Grid stability and performance - teleports fail quite regularly, especially under heavy load. Attachments end up in places they did not start out in, and sim performance varies wildly. None of this makes for a very pleasant experience for users. Long promised improvement to physics and scripting would help dramatically to reduce these problems, but there are a lot of other scalability issues as well. It often feels like the grid is coming apart at the seams. The promised use of limiting logins of non-verified accounts during peak load has been severely lacking. This would be an effective interim solution to load issues, but Linden Lab seems unwilling to use it.<br /><br />* Build tool problems - the importance of build tools that actually work as promised cannot be overstated enough - we rely on them to create content. Prim drift, disappearing prims, imprecise placement, problems with linking and other issues with the tools need to be addressed. Too much time is being spent trying to work around the problems.<br /><br />* Transaction problems - inventory deliveries are failing with an alarming (and annoying) frequency, leaving merchants with the burden of replacing missing content and having to try to confim the transaction in the first place. We trust that our L$ balances are accurate, but given recent problems, that is a cause for concern as well, and one we place our full trust in you to ensure its accuracy.<br /><br />We remain fully supportive of Second Life and are more than willing to continue doing our part to help, but our confidence is steadily being eroded due to a general lack of communication and the apparent failure to successfully address the many issues detailed above. What we are asking for is that these problems are addressed immediately, ahead of new features, and that we are able to see tangible improvements. We accept that this will not happen overnight but it also cannot be allowed to continue indefinitely either.<br /><br />Thank you for taking the time to read this letter.<br /><br />Sincerely,<br /><br />The Undersigned</blockquote>]]></description>
			<category>News</category>
			<guid isPermaLink="true">http://www.imakehuddles.com/blog/index.php?entry=entry070501-232111</guid>
			<author>Keiki Lemieux</author>
			<pubDate>Wed, 02 May 2007 03:21:11 GMT</pubDate>
			<comments>http://www.imakehuddles.com/blog/comments.php?y=07&amp;m=05&amp;entry=entry070501-232111</comments>
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